Around Azeroth: Detroit Rock Undercity

 Around Azeroth: Detroit Rock Undercity

 

Badunkadunk of <OQB> on Tanaris has a natural instinct for showmanship. And where better to put on the world’s greatest rock concert with your new Arcanite Ripper than the Dark Portal? I think he picked the wrong side, though — having an invading demon army creating mayhem in the background of your concert would be totally metal. *Skwisgaar voice* Shows thems the true meaning of brutality and nihilisms. */end Skwisgaar voice*

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Brew of the Month: Bartlett’s Bitter Brew

Brew of the Month: Bartlett’s Bitter Brew

It’s November 1st, the start of a new month, which means all of WoW’s monthly events and quests have turned over. This includes the Brew of the Month club from Brewfest, and this month’s brew is Bartlett’s Bitter Brew.

After September’s Binary Brew and October’s Acorn Ale, this month is a little underwhelming. Drinking a bottle of Bitter Brew gives you a debuff called Nauseous. Once the debuff has run its course (or you click it off) your character will spew, and you get the Girded Gut debuff, preventing further barf for 60 seconds. Oh, and you can barf on other people. Um… gross. I think I prefer the squirrels.

At least drinking the Brew of the Month still gives you Empty Brew Bottles to smash over your friends’ heads. I think that alone was worth the price of subscription.

 

Guards - make them elite, now

Guards - make them elite, now    

This is absolutely ridiculous. Just before the server crash about 60 seconds ago, we had six level 80 horde camping valiance keep, and five doing the same to valguard. I couldnt rez for two seconds without being killed again.

 

I honestly dont give a rat’s backside if it’s a pvp server or not, this crap should not be happening. Make the guards elite, give them some freaking guns or arrows or something that can hit flying targets at least fifty yards away and force dismount.

 

Honestly, these players should have their beta keys disabled. They arent helping to ‘test’ anything, they’re just trying to prevent others from doing so. 

 

Beta Economy

Beta Economy  

I wouldn’t mind the economy if I could mass produce everything I needed on my own (read: gather all the materials quickly and efficiently or having a ton of gold). As it stands, the toon I transferred with the most gold I had was my rogue. And that was swiftly wiped out when I learned my new rank of Jewelcrafting (seriously, 35g?) and all the new skills along with it.

 

Again, this wouldn’t be an issue, but I probably won’t be able to test my professions that I really want to like JC and LW on my Rogue and Enchanting/Tailoring on my Mage because I simply do not have a miner or skinner on beta (and I want to try Inscription on my DK) and nor will I have the hundreds of thousands of gold to purchase them off the AH to try.

 

I wish there was a way Blizzard could help with this during beta. Such as a vendor who sells stacks of raw materials for a low price (couple gold per stack maybe?) so we can level and test these things efficiently. As it stands, the only thing I am going to be able to test is Alchemy because I can also Herb on my Shaman. I feel we should be able to test our professions, but that’s impossible unless Blizzard helps out or you already have a maxed out matching gathering profession. We shouldn’t have to travel back to Azeroth and Outlands just to level a gathering prof from scratch just to test.

 

In my opinion, this is how bugs escape to live: because there just not enough people testing something because the economy on beta is in total disarray.

 

Blue response requested: Draenei Scaling

Blue response requested: Draenei Scaling  

This is mainly in regards to Draenei males, as the females do not have as noticeable of a difference in size compared to say a night elf male.

 

I love the Draenei. I have a 70 Draenei hunter and paladin, and will probably be making a Draenei DK. I have one issue with them, that i feel should be resolved in the same manner that the Tauren scaling was handled, and that is that they should scale. Right now they don’t. They are the largest alliance race (height is debatable with nelf males but definitely in bulkiness). My paladin mount is laughably ridiculous with a Draenei. We look over sized on the Alliance faction epic flyer, nelf racial mount, horses, basically everything except an Ellek.

 

The extremely odd thing about all of this is that gnomes actually have larger mounts than ours… which is frankly stupid.

 

The other point is our gear. Afaik tauren gear scales with their size. My skillherald is the same when i am a Draenei as when i am a human or belf (orbs and savdelight). Our weapons are small to the point that i don’t enjoy being in Draenei form at times. they do a disservice to the big buff bulkiness of the Draenei. The sounds the weapons make then they thud onto something is somehow diminished when you look at the undersized thing they are swinging.

 

Now to be fair, one awesome point about dreanei males is that our shoulders are big and awesome. not as big compared to us as orc shoulders, but they are good and big.

 

So i guess just a simple request. Can you please make our mounts and weapons scale. You do it for the tauren now. I am not asking anything as big as the tauren’s, theirs are huge, i just don’t want to look goofy as crap on my new dk horse anymore :(

 

WoW instant messenger

WoW instant messenger  

 

Q u o t e:

The concern about information import/export isn’t limited to doing it with yourself. For example, one of the things they’re protecting against is specifically between separate players: cross-faction communication. If they created a web form or chat client, it would just add one more avenue for people to try and exploit.

 

How would you cross faction communicate through this system? If you’re logged into your account with this chat interface, one would assume it’s smart enough to know whether or not you’re trying to talk to a member of the opposite faction.

 

Q u o t e:

But with all those limitations, you have to start asking yourself, “What’s the point?” Why should they spend the time and effort creating another entirely new chat system for WoW when the one they have works fine?

 

Because sometimes people don’t want to have to load the client and leave it open, taking countless amounts of resources to talk to someone whom they cannot speak to outside of the game. It does happen. Not everyone has instant messengers. Not everyone wants to run a program that leaves a 400mb+ memory footprint and takes up a decent chunk of processing power just to talk to someone.

 

Q u o t e:

Or is your suggestion simply to allow a more e-mail like system rather than interactive chatting? If that’s the case, why not just log in?

 

No, and see above.

 

Q u o t e:

Edit: the purpose of this thread was to suggest a way for people in-game to communicate with people not in-game. There are already plenty of ways to do this. If someone is too paranoid to run an instant messenger, I have to ask WTF they’re doing playing an MMO…

 

Some people just don’t care about instant messengers enough to use it. Installing a program to talk to one person is not worth it to a lot of people. There’s no reason why Blizzard could not implement something like this, as many others have done so as well.

 

Q u o t e:

If you acknowledge the need for some sort of throttling/non-instant communication, then why not just use e-mail, guild forums, in-game mail, or any other number of communication means?

 

None of those are adequate (and see my reasoning for “other number of communication means” above). I’m not suggesting a mail system like interface. Email and forums are not a very suitable location to have a conversation if you want a reply quicker than a couple hours (if they check their email or the forums at all that day) - Most people have an email address strictly for signing up for things.

 

It might not be worth it to you, honestly you seem pretty dead set against the idea and that’s fine, but this idea does has potential. I’ve heard people talk about wanting something like this for a long time, so I’m sure it would have a warm welcome if it were implemented.

 

As I said earlier, I’m not sure whether or not Blizzard would care to implement it, but I frankly don’t see any reason “why not” - if it’s a social game, lets have more ways to keep in touch with the community even if we’re not in a wow-accessible area.

 

Hardware check before WotLK

Hardware check before WotLK

All right, so not only are the system requirements out for Wrath, but new MacBooks came out yesterday as well, and we’re just now heading into the holiday season. So now might be a great time to do a hardware check on your computer, and see how it stacks up to how you’ll be playing WoW.

So here’s a quick look at who will be able to run what where in the future. Keep in mind that Blizzard is extremely kind on system requirements — they design their games to run on almost anything (which is one reason why they have so many fans), so odds are pretty good that if you run WoW well now, you’ll run it well after Wrath (though you may also have to tweak the ingame video settings a bit, and you may not get the benefit of the cool graphical touches they’re adding in). But if you do want to upgrade the way you see the game, there are a few things you can do, from upgrading a few parts to getting a whole new computer.

We’ll start with the most severe cases: as we reported on the system requirements post, Mac G4 are out. G4 Macs are old enough to not usually be used as primary machines any more (you can see if you have one by going up to the Apple and clicking “About This Mac”), so most people won’t have to worry. But if you’re still running OS X 10.3 on an old G4 Powerbook or Mac Pro, it’s probably time to upgrade — dig deep into your pockets and pick up the new $999 MacBook. It’ll run great, and you’ll get Leopard, which is terrific anyway. Otherwise, if you’re already running one of the newer Core 2 Duo Macs, you won’t have much to worry about — while a new MacBook will help your graphics, anything that runs WoW well now will still run it well a month from now.

If you’re running on a PC, Wrath’s requirements are a little more harsh than Burning Crusade, but not by much. Usually the best and cheapest thing you can do is up your RAM — if you’re running anything less than 1gb (you can find this out by right-clicking on My Computer and then going to Properties), you might look at buying some more RAM. If you’re even slightly computer literate, you can buy it on Newegg and click it into the motherboard yourself, but if not, RAM is the kind of thing you might ask the computer geek in your life to help you out with — it’s easy to do.

Mac users can also upgrade RAM if they like, though odds are it won’t help quite as much as PC folks. Apple kindly sells RAM through their retail stores, so you can call up to reserve a spot at the Genius Bar, and then head in and they’ll do it for you while you wait.

The next step after that is probably a video card — you can find some great cards online for a couple of hundred bucks, and especially if your video card is a few years old, getting a new one in your computer will really spruce up your video performance (letting you see all those cool shaders and shadows in Wrath). The drawback here, though, is that video cards aren’t as easy to install as RAM — while they’re not hard to actually put into the case (all you need is a screwdriver and some patience), you’ll also need to install drivers, and unless you’ve done it before, that can be kind of tricky. But again, recruiting your local nerd (we really like gift cards to Best Buy and/or adult compensation, if you know what I mean) will usually get the job done.

If your processor is slow — slower than 1.3 GHz (so something between 700-999 MHz — again, you can see this by going to the Apple and “About This Mac” or right clicking on My Computer and choosing Properties, and remember you’re looking at Processor, since there may be another speed in there), then you’ll really run into trouble with Wrath, and you’re probably already experiencing slowdowns and graphical problems now. If that’s the case, it’s probably worth it to upgrade to a newer PC — when you buy one, look for some with at least 128mb graphical memory (not RAM), and at least a 2GHz processor, dual core if at all possible. That kind of machine (and that includes the new MacBooks and Pros) will run WoW like buttah.

I’m sure our commenters have lots more to say about the subject — if you’re still confused as to how your PC or Mac will run WoW or Wrath after it releases, feel free to drop your system specs in the comments down below, and we’ll likely give you an earful on how we think it’ll do.

3 Raid healing Priest specs at a glance

3 Raid healing Priest specs at a glance

Now that the patch has been out for several days, players are slowly getting accustomed to various specs and talents. They’re trialing them now in raid situations to get a future handle for them when they hit raiding at 80. How well did they hold up?

Here’s a brief summary of the 3 raid specs I suggested:

14/47/0 (Traditional with CoH): Here’s the spec many Holy Priests are used to. Key talents include Meditation, Improved Power Word Fortitude, Surge of Light, Circle of Healing, Serendipity, and Improved Holy Concentration (up to 2 ranks). The emphasis is on trying to maximize your mana return as much as possible.

4/57/0 (Guardian Spirit): Only 4 points invested into Discipline for this spec. You’re nabbing all the upper tier ones including Guardian Spirit. Even though the cheat death effect isn’t as useful right now, raiding with this spec will serve as good practice for those that do want to master it. At level 80, the 10 additional talent points can be used to snag Meditation and Inner Focus. Right now, the one thing going against this spec is the mana regeneration. I get a nice healthy 800+ mana regen out of combat. But if I’m in combat I only get about 125 mp5. So experiment with this spec if your raid DPS is insanely overwhelming. The race is between the damage your raid dishes out and the mana resources your healers have.

56/5/0 (Penance): Key talents include Focused Power, Rapture, Divine Aegis, Pain Suppression, Grace, Borrowed Time, and Penance. A reader brought up a great point in comments last week. There’s no realistic reason to grab Reflective Shield. That was a mistake on my end and has been taken into consideration. As a result, I’ve adjusted the Disc tree spec accordingly. I get to jump into Black Temple again tonight and I’m going to switch to this and give it a shot.

Note that none of the specs above have any points invested in Silent Resolve. Especially with the latest patch and the way threat is, there is no reason to grab any right now. The tanks I play with generate an insane amount of threat. However, please keep in mind that these are suggested specs. Your actual mileage may vary. If you’re encountering threat problems, then by all means feel free to pick up Silent Resolve.

 

Howling Fjord vs Borean Tundra

Howling Fjord vs Borean Tundra  

I remember seeing a post about a week or so ago about a guy saying Fjord was much of a less friendly starting zone to begin questing in when it came to comparing it with tundra. So i figured i’d do both for STARTING IMPRESSIONS, not full zone impressions. Considering the starting impression makes you decide whether you’d like to stay and quest or not.

 

 

HOWLING FJORD

I did my priest (Sunwell geared) in Fjord, and i must say i was very impressed with the entrace. Pretty epic, felt like it was I venturing into a more then just a new land, but a whole new type of game. It was very welcoming, felt great, quests waiting for me the second I got off the boat. The story instantly picked up as if I just finished killing illidan in outland.

 

The first quest to defend the town against the wolves and vrykul was very cool. Although, the area seemed a little small and closterphobic. You didn’t have any space from anyone else questing around you. But it was a very cool starting quest considering you got to see new enemy player models.

 

Once done with that, major quest hubbing opened up for wyrmskull village. This was a very cool village of quests, new kinds, got to interact with arthas during the spirit quest. Which was a pretty cool quest specially if you got to witness him squish you like a fly.

 

I wasn’t very impressed with the catacombs quests. It wasn’t very fun for me. The artifact lootable pieces for the quest were barely glowing so was kinda hard to notice them at first and 300 ppl looting them made it kind of a pain. Also, the ashbringer artifact quest, did NOT feel as epic as it should have, given the item you just looted, you were not hinted at all of it being ashbringer until Tirion said so. Should have been more lorey of a quest line graphically. Kind of like the last DK quest.

 

The prisoner quest was just fine, Although, they fought for you and followed, but some ended disappearing or dying. What’s the point if you don’t have to escort them anywhere? Should be an escort or they just run away to safety for the purpose of it making sense.

 

The ring quest to kill the non elite named mobs, and loot the piece off the last guy and for the prisoner was pretty fun. Doesn’t say group quest from what I remember. Well geared, or DK’s can easily do this quest. Interesting quest though, although the mobs weren’t very unique at all. The quest reminded me of the Ring of Blood from nagrand except less fun in every way. The ring would be a great opening quest if it was designed like ring of blood, where each named is summon based off what quest you’re on, and was elite, and a group could do it. The problem right now is randoms tagging the named everytime you need it, and the ring introduces the next named, it’s like a cycle that won’t end. Where as ring of blood you can start from whereever you left off. Would be a little more epic, and feel more epicish. And the reward for this quest was sub-par for how well it could have been designed.

 

The rest of the wyrmskull quests were just fine, such as the harpooned soldiers and the plans off the harpooners. The quests quickly sent you to other sides of Fjord to begin quests, which was VERY quickly, not much time spent in wyrmskull.

 

Overall: TO much travelling to quickly, little closterphobic, some quests could have been made more epic given how well of a thought out quest it was. Overall 6/10

 

BOREAN TUNDRA

 

So i decided to do this on my death knight at lvl 68. I figured it’d be a little trouble since my gear was pretty crap as outland didn’t give anything decent of an upgrade and my lvl being only 68.

 

So we start off with valiance keep. I must say, i was pretty unimpressed with the entrance. It was so un-epic, felt boring, nothing special happened, no interaction with arthas at the begining.

 

Once I began the quests with killing the crypt fiends, netting down the scourge flamespitters and the quests rewards being good, I begin to like the pace of the quests. Very simple, good rewards, great experience and felt like I had much room to go around and do things how i pleased in comparison to wyrmskull vilalge where i was limited to a corner.

 

The quests to find the cultists in valiance was a pretty cool quest. I enjoyed that one. The lore started to pick up here.

 

I also loved the whole questing hub for Farshire. Very simple quests, AMAZING rewards (specially to ring the bell quest). Lighting the plagued grain on fire, seeing the corrupt soliders, and the harvesters and ghouls made it feel like a very traditional warcraft 3 quest where the grains are plagued. Was very lorey and made you feel like you were finally in the battle against arthas but only at the begining of saving the people he’s trying to kill. The quest felt like westfall due to the geography of the area.

 

Although, it would have been awesome if the quest givers were Old blanchy and the group :P Give people a nice memory. I was even hoping for some undead defias zombies but I guess i was stretching it lol.

 

After this quest line, it moved into Riplash Strand where the tuskar gave you more simple and easy quests. I particularly enjoyed this quest, specially since you get to do quests for a naga. It finally seemed like I was on a diff side of the battle, and now everyone was against arthas.

 

Seirously, Ragnar’s spawn time is just ridiculous, make this faster. I think I fell asleep waiting for him to spawn.

 

Another thing I noticed is it said to go RIPLASH RUINS for Ragnar, where alot of people were searching RIPLASH STRAND thinking it was the ruins aswell and had trouble finding him. Maybe a new name for the ruins would be a little more helpful.

 

Particularly enjoyed fighting the big monster in the lake, i soloed lurker below! Ha! Anyways, cool quest, he should have had some kind of YELL or stuff. Make it more interactive.

 

After done with riplash, sends you over to Kaskala. Great great quest hub, I swear i had the same quest again from riplash strand to kill the raiders? Maybe im jus delerious.But the quests were great, and the quests from there on leading to Thassarian quests were amazing. But i’ll leave that for another post.

 

Overall 8.5/10

 

Would definately chose tundra over Fjord from what I see.

 

Welcome to leave comments and feedback on what you feel needs to be changed or added or removed.******FROM THE STARTING IMPRESSIONS ONLY, NOT WHOLE ZONE FEEDBACK******* Please refrain from bashing and heat talk as I’d like this to be a constructive post for the blue team.

 

The Windfury thread

The Windfury thread  

This isn’t a class-specific topic and it’s going to generate a huge amount of discussion, so let’s just get it in general and let everybody take a stab at it rather than trying to piece together the changes from posts in each class forum.

 

If you missed it in the notes, Windfury Totem is now a 10% haste buff rather than a chance to proc an extra attack. This is probably a positive change for the game in the long run as it will greatly reduce the randomness that is rampant when WFT is present. The bad news is it completely throws all existing theory on how the melee classes are balanced out the window of a 50 story building. Every warrior spec, rogue spec, enhancement shamans, feral druids, ret and prot paladin and probably even hunter and warlock pets are going to need a solid head-to-toe on how this change affects their abilities and DPS.

 

The big winners are rogues, fury warriors, enhancement shamans and druids: the former because the haste buff now affects their offhands as well as their main hands and the latter because they never got Windfury before this anyway. There’s no listed change to Windfury Weapon for shamans, so it is probable that their self buff now stacks with their totem buff. This is great for everyone as they will no longer be tempted to drop a different air totem instead of Windfury. If hunter and warlock pets are affected by this it’s great for them since they never had it before either.

 

We don’t really know the full extent of the tanking changes yet, so for now we can guess that both prot specs are probably not going to see drastic change here.

 

The minor loser is Ret. An extra attack from a two handed weapon was extremely powerful but far more bursty than it had any right to be. The increased haste makes Seal of Vengeance even more hilariously bad for Alliance than it was before, but it is pretty solid for Horde. The yet-unknown Seal of Corruption may change how Windfury is viewed by Ret.

 

Arms is the spec that gets the biggest kick int he junk. Unless Slam is modified somehow the current rotation that Arms warriors use will have unreasonably small margins of error if they aren’t outright impossible to play: without 3 seconds between swings, even if Slam changes to work like Steady Shot does now (cast between swings to get an extra hit off, does not reset swing timer) you’ll never be able to fit both a Slam and an instant ability between swings.

 

I would probably elaborate more but I am really tired. This change is pretty major in terms of melee class balance, so it warrants some discussion.